WoW: Forever

Races & Racials

Every playable race, which classes it can be, and exactly what its racial traits do in Forever.

Human

Alliance

Warrior · Hunter · Mage · Rogue · Priest · Warlock · Paladin

  • Will to Survive Active · Instant · 3 minNew

    Removes all Stun effects.

  • Perception Active · Instant · 3 min

    Dramatically increases stealth detection for 20 sec.

  • Ruthless Passive

    Increases your critical strike chance with all spells and attacks by 2%. No weapon requirement.

  • The Human Spirit Passive

    Increases your Spirit by 5%.

Dwarf

Alliance

Warrior · Hunter · Rogue · Priest · Paladin · Shaman

  • Stoneform Active · Instant · 3 min

    Removes and grants immunity to all Bleed, Poison and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

  • Find Treasure Active · Instant

    Senses nearby treasure and shows it on the minimap until cancelled. Also grants a chance to find extra items in most chests.

  • Earth Fury PassiveNew

    Increases your critical strike bonus to damage and healing by 2%. No weapon requirement.

  • Big Game Hunter PassiveNew

    Increases damage dealt to Beasts by 5%.

Night Elf

Alliance

Warrior · Hunter · Rogue · Priest · Druid

  • Elune's Light Active · Instant · 3 minNew

    Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

  • Shadowmeld Active · Instant · 10 sec

    Slip into the shadows until you move. Usable in combat, where enemies are discouraged from attacking you, but the cooldown becomes 2 min.

  • Quickness Passive

    Increases Dodge chance by 1% and movement speed by 2%, stacking with other movement speed increases. Night Elf Rogues and Druids stealth as if 1 level higher.

  • Wisp Spirit Passive

    Increases your movement speed by 75% while dead.

Gnome

Alliance

Warrior · Mage · Rogue · Priest · Warlock

  • Escape Artist Active · Instant · 2 min

    Escapes any movement impairing effect and grants immunity to them for 3 sec.

  • Eureka! Active · Instant · 2 minNew

    For 8 sec, non-periodic damaging abilities cost 10% less Mana, Rage or Energy and deal 10% more damage. For Priests this also covers non-periodic healing and Power Word: Shield. There is no charge limit. Periodic effects are excluded; channeled spells are not periodic. The Mage tooltip omits the non-periodic qualifier.

  • Expansive Mind Passive

    Increases your Mana, Rage and Energy by 5%.

  • Engineering Specialization Passive

    Reduces the chance that your engineering devices fail or backfire by 20%.

Skyborne (High Order)

Alliance

Warrior · Hunter · Mage · Rogue · Druid

  • Walk on Air Active · Instant · 1.5 min

    Glide downward through the air for 10 sec while controlling your direction of travel.

  • Read Leyline Active · 2 sec · 2 min

    Can be cast while moving. Grants +100% Health and Mana regeneration for 30 sec without a nearby leyline, or 15 min when one is found.

  • Elemental Insight Passive

    Increases damage dealt to Elementals by 5%.

  • Wind Blessed Passive

    Increases your melee, ranged and spellcasting Haste by 3%.

Orc

Horde

Warrior · Hunter · Mage · Rogue · Warlock · Shaman

  • Blood Fury Active · Instant · 3 min

    Increases Attack Power and Spell Power by 10% for 15 sec.

  • Shatter Curse Active · Instant · 3 minNew

    Removes all Curses and Banes and reduces Magical damage taken by 5% for 8 sec. Does not grant immunity to Curses or Banes.

  • Savage Passive

    Increases your critical strike chance with all spells and abilities by 1%. No weapon requirement.

  • Hardiness Passive

    Reduces the duration of Stun effects on you by 20%.

Undead

Horde

Warrior · Mage · Rogue · Priest · Warlock · Paladin

  • Will of the Forsaken Active · Instant · 2 min

    Removes all Charm, Fear and Sleep effects. Cannot be used while affected by Scatter Shot.

  • Cannibalize Active · Instant · 5 yd · 2 min

    Regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec from a Humanoid or Undead corpse; moving, acting or taking damage cancels it.

  • Underwater Breathing Passive

    Underwater breath lasts 300% longer.

  • Touch of the Grave PassiveNew

    Damaging spells and attacks can drain Health from the target, up to 5% of your maximum Health: 30% chance for casters, 20% for Paladins, Rogues and Warriors, with a 25 sec internal cooldown. Does not break crowd control or scale with Shadow damage increases.

Tauren

Horde

Warrior · Hunter · Druid · Shaman

  • War Stomp Active · 0.5 sec · 1.5 min

    Stuns up to 5 enemies within 8 yds for 2 sec.

  • Cultivation Active · Instant · 15 min

    Cultivate a nearby herb, growing a duplicate you can harvest without Herbalism. Each herb can only be cultivated once. Cooldown: 15 min; the tooltip does not display it.

  • Plainsrunning PassiveNew

    Gain 1% movement speed every 5 sec spent moving, up to 30%. Taking damage or standing still reduces this effect; maintaining it requires sustained movement. Also increases mounted speed by 3%, stacking with other mounted speed bonuses.

  • Endurance Passive

    Increases total Health by 5% and your critical strike bonus to damage and healing by 2%.

Troll

Horde

Warrior · Hunter · Mage · Rogue · Priest · Warlock · Shaman

  • Berserking Active · Instant · 3 min

    Increases your spellcasting and attack speed by 10% for 10 sec.

  • Rapid Regeneration Active · Channeled · 3 minNew

    Regenerates 50% of your maximum Health over 6 sec; any movement, action or damage taken cancels it.

  • Beast Slaying Passive

    Increases damage dealt to Beasts by 5%.

  • Regeneration Passive

    Increases Health regeneration rate by 20%. In addition, 20% of total Health regeneration continues during combat.

Skyborne (Windshaper)

Horde

Warrior · Hunter · Rogue · Druid · Shaman

  • Walk on Air Active · Instant · 1.5 min

    Glide downward through the air for 10 sec while controlling your direction of travel.

  • Skysight Active · 0.5 sec · 2 min

    Can be cast while moving. Grants +10% movement and mounted speed for 30 sec without a nearby elemental convergence, or 15 min when one is found.

  • Elemental Insight Passive

    Increases damage dealt to Elementals by 5%.

  • Wind Blessed Passive

    Increases your melee, ranged and spellcasting Haste by 3%.